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Components/three d-masonry-orbit
data-display

3D Masonry Orbit

An interactive 3D cylindrical gallery that orbits images in a masonry layout. Responds to mouse drags, scrolls, and raycasted hover-scaling.

3dgalleryorbitmasonrythreejshoverinteractive

Preview

LOADING ASSETS... (0/42)

Gallery

Drag to explore • Hover to focus

Adjust 3D Masonry Orbit Props
Columns14
Rows3
Radius16px
Border Radius0.15
Column Width/Spacing1
Rotation Speed0.002
Fog Density0.025
Hide Overlay UI
Title Text
Description Text

🖲Usage

example-usage.tsx
import { ThreeDMasonryOrbit } from "@/components/kanso/three-d-masonry-orbit"

export default function ThreeDMasonryOrbitDemo() {
  return (
    <div className="w-full h-[600px] border border-zinc-200 dark:border-zinc-800 rounded-xl overflow-hidden bg-[#09090b]">
      <ThreeDMasonryOrbit height="100%" />
    </div>
  )
}

Installation

1

Create folder & copy source

Create a folder named kanso inside your project's components directory (i.e. components/kanso/). Copy the source code shown in the next section, and paste it into a file named three-d-masonry-orbit.tsx inside it.

2

Install dependencies

pnpm add three @types/three
3

Required helper files

Ensure your project has the following helper files configured:

  • lib/utils

<>Source Code

three-d-masonry-orbit.tsx
'use client';

import * as React from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { cn } from '@/lib/utils';
import { useTheme } from 'next-themes';
import gsap from 'gsap';

export interface ThreeDMasonryOrbitProps extends React.HTMLAttributes<HTMLDivElement> {
  /** List of image URLs. If omitted, uses a curated list of anime/aesthetic images. */
  images?: string[];
  /** Number of columns around the circle (default: 14) */
  columns?: number;
  /** Number of vertical tiers (default: 3) */
  rows?: number;
  /** Orbit radius (default: 16) */
  radius?: number;
  /** Base auto-rotation speed (default: 0.002) */
  autoRotationSpeed?: number;
  /** Fog color (default: '#09090b') */
  fogColor?: string;
  /** Fog density (default: 0.025) */
  fogDensity?: number;
  /** Height of the viewport/canvas container (default: '100vh') */
  height?: string | number;
  /** Hide UI overlay (title and description) (default: false) */
  hideUI?: boolean;
  /** Custom title for UI overlay (default: 'Gallery') */
  titleText?: string;
  /** Custom description for UI overlay (default: 'Drag to explore • Hover to focus') */
  descText?: string;
  /** Card border radius in 3D world units (default: 0.15) */
  borderRadius?: number;
  /** Column width/spacing multiplier factor (default: 1.0) */
  columnSpacing?: number;
}

const DEFAULT_ANIME_AESTHETIC_IMAGES = [
  'https://images.unsplash.com/photo-1607604276583-eef5d076aa5f?auto=format&fit=crop&q=80&w=600&h=800', // Cinematic anime cyberpunk
  'https://images.unsplash.com/photo-1578632767115-351597cf2477?auto=format&fit=crop&q=80&w=600&h=800', // Cozy art room scene
  'https://images.unsplash.com/photo-1541562232579-512a21360020?auto=format&fit=crop&q=80&w=600&h=800', // Japan street shrine vibes
  'https://images.unsplash.com/photo-1503899036084-c55cdd92da26?auto=format&fit=crop&q=80&w=600&h=800', // Tokyo neon cityscape
  'https://images.unsplash.com/photo-1528164344705-47542687000d?auto=format&fit=crop&q=80&w=600&h=800', // Japan Torii gate night
  'https://images.unsplash.com/photo-1518709268805-4e9042af9f23?auto=format&fit=crop&q=80&w=600&h=800', // Misty castle fantasy landscape
  'https://images.unsplash.com/photo-1509198397868-475647b2a1e5?auto=format&fit=crop&q=80&w=600&h=800', // Retro vaporwave game room
  'https://images.unsplash.com/photo-1579783902614-a3fb3927b6a5?auto=format&fit=crop&q=80&w=600&h=800', // Vaporwave art illustration
  'https://images.unsplash.com/photo-1516979187457-637abb4f9353?auto=format&fit=crop&q=80&w=600&h=800', // Cozy anime library layout
  'https://images.unsplash.com/photo-1542838132-92c53300491e?auto=format&fit=crop&q=80&w=600&h=800', // Cyberpunk neon alleyway
  'https://images.unsplash.com/photo-1534447677768-be436bb09401?auto=format&fit=crop&q=80&w=600&h=800', // Starry galaxy space sky
  'https://images.unsplash.com/photo-1580477667995-2b94f01c9516?auto=format&fit=crop&q=80&w=600&h=800', // Cherry blossom illustration
];

export function ThreeDMasonryOrbit({
  images = DEFAULT_ANIME_AESTHETIC_IMAGES,
  columns = 14,
  rows = 3,
  radius = 16,
  borderRadius = 0.15,
  columnSpacing = 1.0,
  autoRotationSpeed = 0.002,
  fogColor = '#09090b',
  fogDensity = 0.025,
  height = '100vh',
  hideUI = false,
  titleText = 'Gallery',
  descText = 'Drag to explore • Hover to focus',
  className,
  ...props
}: ThreeDMasonryOrbitProps) {
  const containerRef = React.useRef<HTMLDivElement>(null);
  const [loadedCount, setLoadedCount] = React.useState(0);
  const totalCount = columns * rows;

  const { resolvedTheme } = useTheme();
  const [mounted, setMounted] = React.useState(false);
  React.useEffect(() => {
    const handle = requestAnimationFrame(() => setMounted(true));
    return () => cancelAnimationFrame(handle);
  }, []);

  const currentTheme = mounted ? resolvedTheme : 'dark';
  const isDark = currentTheme === 'dark';
  const defaultFogColor = isDark ? '#09090b' : '#fafafa';
  const activeFogColor = fogColor === '#09090b' ? defaultFogColor : fogColor;

  React.useEffect(() => {
    const container = containerRef.current;
    if (!container) return;

    // Track active animations/elements to dispose cleanly
    let animationFrameId: number;
    const geometriesToDispose: THREE.BufferGeometry[] = [];
    const materialsToDispose: THREE.Material[] = [];
    const texturesToDispose: THREE.Texture[] = [];

    // --- 1. Scene Setup ---
    const scene = new THREE.Scene();
    // Parse hex colors safely for ThreeJS fog
    const resolvedFogColor = new THREE.Color(activeFogColor);
    scene.fog = new THREE.FogExp2(resolvedFogColor.getHex(), fogDensity);

    const startWidth = container.clientWidth || window.innerWidth;
    const startHeight = container.clientHeight || window.innerHeight;

    const camera = new THREE.PerspectiveCamera(
      45,
      startWidth / startHeight,
      0.1,
      1000
    );
    camera.position.set(0, 0, 35);

    const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
    renderer.setSize(startWidth, startHeight);
    renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
    container.appendChild(renderer.domElement);

    // --- 2. Controls ---
    const controls = new OrbitControls(camera, renderer.domElement);
    controls.enableDamping = true;
    controls.dampingFactor = 0.05;
    controls.enablePan = false;
    controls.minDistance = 10;
    controls.maxDistance = 60;

    const ringGroup = new THREE.Group();
    scene.add(ringGroup);

    // --- 3. Structured Masonry Grid ---
    const meshes: THREE.Mesh[] = [];
    const textureLoader = new THREE.TextureLoader();

    let itemsLoaded = 0;

    for (let i = 0; i < columns; i++) {
      for (let j = 0; j < rows; j++) {
        // Stagger spacing
        const isEvenColumn = i % 2 === 0;
        const masonryOffset = isEvenColumn ? 0 : 2.5;
        const angle = (i / columns) * Math.PI * 2;
        const yPos = (j - 1) * 5.2 + masonryOffset;

        const planeWidth = 3.8 * columnSpacing;
        const planeHeight = 3.5 + Math.random() * 1.5;
        const geometry = new THREE.PlaneGeometry(planeWidth, planeHeight);
        geometriesToDispose.push(geometry);

        const material = new THREE.ShaderMaterial({
          uniforms: {
            uTexture: { value: null },
            uSize: { value: new THREE.Vector2(planeWidth, planeHeight) },
            uBorderRadius: { value: borderRadius },
            uOpacity: { value: 0.9 },
            uColor: { value: new THREE.Color(isDark ? 0x18181b : 0xe4e4e7) },
            uHasTexture: { value: 0.0 },
          },
          vertexShader: `
            varying vec2 vUv;
            void main() {
              vUv = uv;
              gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
            }
          `,
          fragmentShader: `
            uniform sampler2D uTexture;
            uniform vec2 uSize;
            uniform float uBorderRadius;
            uniform float uOpacity;
            uniform vec3 uColor;
            uniform float uHasTexture;
            varying vec2 vUv;

            void main() {
              vec2 uv = (vUv - 0.5) * uSize;
              vec2 halfSize = uSize * 0.5;
              
              // Rounded box SDF
              vec2 d = abs(uv) - halfSize + vec2(uBorderRadius);
              float outside = length(max(d, 0.0)) + min(max(d.x, d.y), 0.0) - uBorderRadius;
              
              if (outside > 0.0) {
                discard;
              }
              
              vec4 color = vec4(uColor, 1.0);
              if (uHasTexture > 0.5) {
                color = texture2D(uTexture, vUv);
              }
              
              gl_FragColor = vec4(color.rgb, color.a * uOpacity);
            }
          `,
          side: THREE.DoubleSide,
          transparent: true,
        });
        materialsToDispose.push(material);

        const mesh = new THREE.Mesh(geometry, material);
        mesh.position.x = Math.cos(angle) * radius;
        mesh.position.y = yPos;
        mesh.position.z = Math.sin(angle) * radius;

        mesh.lookAt(0, yPos, 0);
        mesh.rotateY(Math.PI);

        mesh.userData = {
          baseScale: new THREE.Vector3(1, 1, 1),
          hoverScale: new THREE.Vector3(1.15, 1.15, 1.15),
          baseX: mesh.position.x,
          baseZ: mesh.position.z,
          angle: angle,
        };

        ringGroup.add(mesh);
        meshes.push(mesh);

        // Load image
        const imgIndex = (i * rows + j) % images.length;
        const imageUrl = images[imgIndex];

        textureLoader.load(
          imageUrl,
          (texture) => {
            texture.colorSpace = THREE.SRGBColorSpace;
            texturesToDispose.push(texture);
            material.uniforms.uTexture.value = texture;
            material.uniforms.uHasTexture.value = 1.0;
            material.uniforms.uColor.value.setHex(0xffffff);
            material.needsUpdate = true;

            itemsLoaded++;
            setLoadedCount(itemsLoaded);
          },
          undefined,
          (err) => {
            console.error('Failed to load texture:', imageUrl, err);
            // Still count as loaded to dismiss loading screen on failures
            itemsLoaded++;
            setLoadedCount(itemsLoaded);
          }
        );
      }
    }

    // --- 4. Interactions (Raycasting) ---
    const raycaster = new THREE.Raycaster();
    const pointer = new THREE.Vector2();
    let hoveredMesh: THREE.Object3D | null = null;
    let currentRotationSpeed = autoRotationSpeed;

    const handlePointerMove = (event: PointerEvent) => {
      const rect = renderer.domElement.getBoundingClientRect();
      pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
      pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
    };

    window.addEventListener('pointermove', handlePointerMove);

    // --- 5. Animation Loop ---
    const animate = () => {
      animationFrameId = requestAnimationFrame(animate);

      raycaster.setFromCamera(pointer, camera);
      const intersects = raycaster.intersectObjects(meshes);

      if (intersects.length > 0) {
        if (hoveredMesh !== intersects[0].object) {
          hoveredMesh = intersects[0].object;
          container.style.cursor = 'pointer';
          currentRotationSpeed = autoRotationSpeed * 0.25; // Slow down rotation on hover
        }
      } else {
        hoveredMesh = null;
        container.style.cursor = 'default';
        currentRotationSpeed = THREE.MathUtils.lerp(
          currentRotationSpeed,
          autoRotationSpeed,
          0.05
        );
      }

      meshes.forEach((mesh) => {
        const uData = mesh.userData;
        const mat = mesh.material as THREE.ShaderMaterial;

        if (mesh === hoveredMesh) {
          mesh.scale.lerp(uData.hoverScale, 0.1);
          const popRadius = radius + 1.5;
          const targetX = Math.cos(uData.angle) * popRadius;
          const targetZ = Math.sin(uData.angle) * popRadius;
          mesh.position.x = THREE.MathUtils.lerp(mesh.position.x, targetX, 0.1);
          mesh.position.z = THREE.MathUtils.lerp(mesh.position.z, targetZ, 0.1);
          mat.uniforms.uOpacity.value = THREE.MathUtils.lerp(
            mat.uniforms.uOpacity.value,
            1.0,
            0.1
          );
        } else {
          mesh.scale.lerp(uData.baseScale, 0.1);
          const targetX = Math.cos(uData.angle) * radius;
          const targetZ = Math.sin(uData.angle) * radius;
          mesh.position.x = THREE.MathUtils.lerp(mesh.position.x, targetX, 0.1);
          mesh.position.z = THREE.MathUtils.lerp(mesh.position.z, targetZ, 0.1);
          const targetOpacity = hoveredMesh ? 0.4 : 0.9;
          mat.uniforms.uOpacity.value = THREE.MathUtils.lerp(
            mat.uniforms.uOpacity.value,
            targetOpacity,
            0.1
          );
        }
      });

      ringGroup.rotation.y -= currentRotationSpeed;

      controls.update();
      renderer.render(scene, camera);
    };

    animate();

    // --- 6. Responsiveness ---
    const handleResize = () => {
      const w = container.clientWidth;
      const h = container.clientHeight;
      camera.aspect = w / h;
      camera.updateProjectionMatrix();
      renderer.setSize(w, h);
    };

    window.addEventListener('resize', handleResize);

    // Cleanup Logic
    return () => {
      cancelAnimationFrame(animationFrameId);
      window.removeEventListener('pointermove', handlePointerMove);
      window.removeEventListener('resize', handleResize);

      controls.dispose();

      geometriesToDispose.forEach((g) => g.dispose());
      materialsToDispose.forEach((m) => m.dispose());
      texturesToDispose.forEach((t) => t.dispose());

      renderer.dispose();
      if (container.contains(renderer.domElement)) {
        container.removeChild(renderer.domElement);
      }
    };
  }, [
    images,
    columns,
    rows,
    radius,
    borderRadius,
    columnSpacing,
    autoRotationSpeed,
    activeFogColor,
    fogDensity,
    isDark,
  ]);

  const isLoadingCompleted = loadedCount >= totalCount;

  return (
    <div
      ref={containerRef}
      className={cn(
        'relative w-full overflow-hidden select-none bg-zinc-50 dark:bg-[#09090b]',
        className
      )}
      style={{ height }}
      {...props}
    >
      {/* Loader UI */}
      {!isLoadingCompleted && (
        <div className="absolute inset-0 z-20 flex flex-col items-center justify-center bg-zinc-50 dark:bg-[#09090b] text-zinc-800 dark:text-white">
          <div className="text-sm font-semibold tracking-[0.2em] animate-pulse">
            LOADING ASSETS... ({loadedCount}/{totalCount})
          </div>
        </div>
      )}

      {/* Overlay UI */}
      {!hideUI && (
        <div className="absolute bottom-10 left-0 right-0 z-10 pointer-events-none flex flex-col items-center gap-2 text-center text-zinc-500/80 dark:text-white/60">
          <h2 className="m-0 text-sm font-medium tracking-[0.3em] uppercase text-zinc-855 dark:text-white">
            {titleText}
          </h2>
          <p className="m-0 text-xs tracking-wider">{descText}</p>
        </div>
      )}
    </div>
  );
}

// ==========================================
// VARIATION: CurvedRingArchive (GSAP/DOM)
// ==========================================

const DEFAULT_PROJECTS = [
  {
    title: 'Contemplative Solitude',
    category: 'Portrait',
    year: '2025',
    client: 'Atlas Studio',
    desc: 'A quiet study in stillness — soft window light and the unhurried grace of being alone.',
    image:
      'https://images.unsplash.com/photo-1534528741775-53994a69daeb?auto=format&fit=crop&q=80&w=600&h=800',
  },
  {
    title: 'Dynamic Basketball',
    category: 'Sports',
    year: '2025',
    client: 'Court Co.',
    desc: 'Peak athleticism frozen mid-air — explosive vertical leap and raw competitive energy.',
    image:
      'https://images.unsplash.com/photo-1546519638-68e109498ffc?auto=format&fit=crop&q=80&w=600&h=800',
  },
  {
    title: 'Minimalist Interior',
    category: 'Architecture',
    year: '2026',
    client: 'Form Atelier',
    desc: 'Restrained material palette and sculptural negative space, every line intentional.',
    image:
      'https://images.unsplash.com/photo-1600210492486-724fe5c67fb0?auto=format&fit=crop&q=80&w=600&h=800',
  },
  {
    title: 'Rustic Charm Café',
    category: 'Editorial',
    year: '2023',
    client: 'Lyon Press',
    desc: 'Weathered wood, warm ceramics, and the slow ritual of a European morning coffee.',
    image:
      'https://images.unsplash.com/photo-1554118811-1e0d58224f24?auto=format&fit=crop&q=80&w=600&h=800',
  },
  {
    title: 'Serene Beachcomber',
    category: 'Travel',
    year: '2025',
    client: 'Tideline',
    desc: 'Bare feet on cool sand at first light — a solitary walk along the tide.',
    image:
      'https://images.unsplash.com/photo-1507525428034-b723cf961d3e?auto=format&fit=crop&q=80&w=600&h=800',
  },
  {
    title: 'Grassland Portrait',
    category: 'Portrait',
    year: '2025',
    client: 'Field Notes',
    desc: 'Wind-swept grasses frame a quiet figure under an open, endless sky.',
    image:
      'https://images.unsplash.com/photo-1524504388940-b1c1722653e1?auto=format&fit=crop&q=80&w=600&h=800',
  },
  {
    title: 'Warm Glow',
    category: 'Portrait',
    year: '2024',
    client: 'Atlas Studio',
    desc: 'A silhouette wrapped in amber light — intimacy rendered in shadow and warmth.',
    image:
      'https://images.unsplash.com/photo-1509631179647-0177331693ae?auto=format&fit=crop&q=80&w=600&h=800',
  },
  {
    title: 'Tennis Action',
    category: 'Sports',
    year: '2025',
    client: 'Court Co.',
    desc: 'The split-second of contact — tension, focus, and explosive precision.',
    image:
      'https://images.unsplash.com/photo-1595435934249-5df7ed86e1c0?auto=format&fit=crop&q=80&w=600&h=800',
  },
];

const SEGMENTS = 4; // vertical strips per tile
const INTRO_START_RADIUS = 250;

type CurvedRingSettings = {
  perRow: number;
  rows: number;
  ringSize: number;
  rowSpacing: number;
  stack: number;
  tileScale: number;
  bend: number;
};

// --- MATH ---
const clamp = (v: number, min: number, max: number) =>
  Math.min(Math.max(v, min), max);
const mapRange = (
  v: number,
  inMin: number,
  inMax: number,
  outMin: number,
  outMax: number
) => outMin + ((v - inMin) / (inMax - inMin)) * (outMax - outMin);

const nearestRotation = (current: number, target: number) =>
  target + Math.round((current - target) / 360) * 360;

const EXPAND_CONTAINER_MAX = 1500;
const EXPAND_PANEL_W = 420;
const EXPAND_GAP = 40;

type HeroRect = { x: number; y: number; w: number; h: number };

function computeHeroRect(
  rootRect: DOMRect,
  aspect: number,
  isMobile: boolean
): HeroRect {
  const pad = isMobile ? 20 : 32;
  const containerW = Math.min(rootRect.width - pad * 2, EXPAND_CONTAINER_MAX);
  const containerX = (rootRect.width - containerW) / 2;

  if (isMobile) {
    const w = containerW;
    const h = Math.min(w / aspect, (rootRect.height - pad * 2) * 0.4);
    return { x: containerX, y: pad, w, h };
  }

  const heroMaxW = containerW - EXPAND_PANEL_W - EXPAND_GAP;
  const heroMaxH = rootRect.height - pad * 2;
  let w = heroMaxW;
  let h = w / aspect;
  if (h > heroMaxH) {
    h = heroMaxH;
    w = h * aspect;
  }
  return {
    x: containerX,
    y: (rootRect.height - h) / 2,
    w,
    h,
  };
}

const prng = (seed: number) => {
  const x = Math.sin(seed) * 10000;
  return x - Math.floor(x);
};

type Tile = {
  key: string;
  project: (typeof DEFAULT_PROJECTS)[number];
  projectIndex: number;
  angle: number;
  rowY: number;
  radius: number;
  width: number;
  height: number;
  bend: number;
  focalX: number;
  focalY: number;
};

function buildTiles(
  s: CurvedRingSettings,
  projects: typeof DEFAULT_PROJECTS
): { tiles: Tile[]; anglePer: number } {
  const anglePer = 360 / s.perRow;

  const tiles: Tile[] = [];
  let n = 0;
  for (let r = 0; r < s.rows; r++) {
    for (let c = 0; c < s.perRow; c++) {
      const seed = n + 1;
      const width = Math.round((160 + prng(seed * 1.7) * 150) * s.tileScale);
      const ratio = 0.6 + prng(seed * 2.3) * 0.85;
      const height = Math.round(width * ratio);
      const angle =
        c * anglePer +
        (r % 2) * (anglePer / 2) +
        (prng(seed * 3.1) - 0.5) * anglePer * 0.55;
      const rowY =
        (r - (s.rows - 1) / 2) * s.rowSpacing + (prng(seed * 4.9) - 0.5) * 120;
      const radius = s.ringSize + (prng(seed * 5.7) - 0.5) * s.stack;
      let projectIndex = Math.floor(
        prng(seed * 8.31 + r * 17.3 + c * 3.77) * projects.length
      );
      if (n > 0 && projectIndex === tiles[n - 1]?.projectIndex) {
        projectIndex =
          (projectIndex +
            1 +
            Math.floor(prng(seed * 2.17) * (projects.length - 1))) %
          projects.length;
      }
      const focalX = prng(seed * 6.21);
      const focalY = prng(seed * 7.43);
      const arcDeg = (width / radius) * (180 / Math.PI);
      const bend = arcDeg * (s.bend / anglePer);
      tiles.push({
        key: `t-${r}-${c}`,
        project: projects[projectIndex],
        projectIndex,
        angle,
        rowY,
        radius,
        width,
        height,
        bend,
        focalX,
        focalY,
      });
      n++;
    }
  }
  return { tiles, anglePer };
}

function CurvedSurface({
  width,
  height,
  image,
  bend,
  focalX,
  focalY,
  lit,
}: {
  width: number;
  height: number;
  image: string;
  bend: number;
  focalX: number;
  focalY: number;
  lit: boolean;
}) {
  const segAngle = bend / SEGMENTS;
  const segW = width / SEGMENTS;
  const radius = segW / 2 / Math.tan((segAngle * Math.PI) / 180 / 2);
  const mid = (SEGMENTS - 1) / 2;
  const objPos = `${Math.round(focalX * 100)}% ${Math.round(focalY * 100)}%`;

  return (
    <div
      className="absolute inset-0"
      style={{
        transformStyle: 'preserve-3d',
        transform: `translateZ(${-radius}px)`,
      }}
    >
      {Array.from({ length: SEGMENTS }).map((_, i) => {
        const angle = (i - mid) * segAngle;
        return (
          <div
            key={i}
            className="absolute top-0 overflow-hidden"
            style={{
              left: '50%',
              width: segW + 0.5,
              height,
              marginLeft: -(segW + 0.5) / 2,
              transformOrigin: 'center center',
              transform: `rotateY(${angle}deg) translateZ(${radius}px)`,
              backfaceVisibility: 'visible',
            }}
          >
            <img
              data-curve-seg
              src={image}
              alt=""
              draggable={false}
              decoding="async"
              style={{
                width,
                height,
                maxWidth: 'none',
                objectFit: 'cover',
                objectPosition: objPos,
                marginLeft: -i * segW,
                display: 'block',
                ...(lit ? { opacity: 1 } : {}),
              }}
            />
          </div>
        );
      })}
    </div>
  );
}

type CurvedPhase = 'loader' | 'intro' | 'ready';

function RingLoader({
  onComplete,
  stroke,
  bg,
}: {
  onComplete: () => void;
  stroke: string;
  bg: string;
}) {
  const cylRef = React.useRef<HTMLDivElement>(null);
  const PANELS = 18;
  const RADIUS = 74;

  React.useLayoutEffect(() => {
    let finished = false;
    const ctx = gsap.context(() => {
      const panels = gsap.utils.toArray<HTMLElement>('[data-loader-stroke]');
      gsap.set(cylRef.current, { rotationY: 0, scaleX: 1.45, scaleZ: 1.45 });
      gsap.to(cylRef.current, {
        rotationY: 360,
        scaleX: 1,
        scaleZ: 1,
        duration: 2.4,
        ease: 'power2.inOut',
      });
      gsap.fromTo(
        panels,
        { borderWidth: 7, opacity: 1 },
        {
          borderWidth: 0,
          opacity: 0.12,
          duration: 2.4,
          ease: 'power2.inOut',
          stagger: { each: 0.035, from: 'center' },
        }
      );
      gsap.delayedCall(2.55, () => {
        if (finished) return;
        finished = true;
        onComplete();
      });
    });
    return () => {
      finished = true;
      ctx.revert();
    };
  }, [onComplete]);

  return (
    <div
      className="absolute inset-0 z-[60] flex items-center justify-center"
      style={{ backgroundColor: bg }}
    >
      <div
        className="flex items-center justify-center"
        style={{ perspective: 720, width: 220, height: 220 }}
      >
        <div
          ref={cylRef}
          className="relative w-full h-full"
          style={{
            transformStyle: 'preserve-3d',
            transform: 'rotateX(-14deg)',
          }}
        >
          {Array.from({ length: PANELS }).map((_, i) => {
            const angle = (360 / PANELS) * i;
            return (
              <div
                key={i}
                data-loader-stroke
                style={{
                  position: 'absolute',
                  left: '50%',
                  top: '50%',
                  width: 50,
                  height: 104,
                  marginLeft: -25,
                  marginTop: -52,
                  border: `7px solid ${stroke}`,
                  borderRadius: 3,
                  boxSizing: 'border-box',
                  background: 'transparent',
                  transform: `rotateY(${angle}deg) translateZ(${RADIUS}px)`,
                  transformStyle: 'preserve-3d',
                }}
              />
            );
          })}
        </div>
      </div>
    </div>
  );
}

const surfaceTokens = (theme: 'light' | 'dark') => {
  const isDark = theme === 'dark';
  return {
    bg: isDark ? '#09090b' : '#fafafa',
    text: isDark ? '#ffffff' : '#09090b',
    textSecondary: isDark ? '#a1a1aa' : '#71717a',
    textMuted: isDark ? '#71717a' : '#a1a1aa',
    surface: isDark ? '#18181b' : '#f4f4f5',
    border: isDark ? 'rgba(255,255,255,0.1)' : 'rgba(0,0,0,0.08)',
  };
};

// Accent hex resolver is omitted in favor of Kanso UI's neutral/minimalist palette.

export interface CurvedRingArchiveProps extends React.HTMLAttributes<HTMLDivElement> {
  projects?: {
    title: string;
    category: string;
    year: string;
    client: string;
    desc: string;
    image: string;
  }[];
  perRow?: number;
  rows?: number;
  ringSize?: number;
  rowSpacing?: number;
  stack?: number;
  tileScale?: number;
  bend?: number;
  perspective?: number;
  tilt?: number;
  zoom?: number;
  height?: string | number;
  embedded?: boolean;
}

// --- COMPONENT ---
export function CurvedRingArchive({
  projects = DEFAULT_PROJECTS,
  perRow = 22,
  rows = 2,
  ringSize = 850,
  rowSpacing = 168,
  stack = 260,
  tileScale = 1,
  bend = 18,
  perspective = 2200,
  tilt = -15,
  zoom = 0.55,
  height = '100vh',
  embedded = false,
  className,
  ...props
}: CurvedRingArchiveProps) {
  const { resolvedTheme } = useTheme();
  const [mounted, setMounted] = React.useState(false);
  React.useEffect(() => {
    const handle = requestAnimationFrame(() => setMounted(true));
    return () => cancelAnimationFrame(handle);
  }, []);

  const activeTheme =
    (mounted ? (resolvedTheme as 'light' | 'dark') : 'dark') || 'dark';
  const t = surfaceTokens(activeTheme);
  const isDark = activeTheme === 'dark';

  const settings = React.useMemo(
    () => ({
      perRow,
      rows,
      ringSize,
      rowSpacing,
      stack,
      tileScale,
      bend,
    }),
    [perRow, rows, ringSize, rowSpacing, stack, tileScale, bend]
  );

  const { tiles } = React.useMemo(
    () => buildTiles(settings, projects),
    [settings, projects]
  );

  const rootRef = React.useRef<HTMLDivElement>(null);
  const wrapperRef = React.useRef<HTMLDivElement>(null);
  const ringRef = React.useRef<HTMLDivElement>(null);
  const cardsRef = React.useRef<(HTMLButtonElement | null)[]>([]);
  const heroRef = React.useRef<HTMLDivElement>(null);
  const contentRef = React.useRef<HTMLDivElement>(null);
  const detailPanelRef = React.useRef<HTMLDivElement>(null);

  const [active, setActive] = React.useState<{
    project: (typeof projects)[number];
    tileIndex: number;
  } | null>(null);
  const [phase, setPhase] = React.useState<CurvedPhase>('loader');
  const introLit = phase === 'ready';
  const loaderStroke = isDark ? '#F2F2F2' : '#1C1C1C';

  const physics = React.useRef({
    rotation: -360,
    targetRotation: -360,
    velocity: 0,
    tilt: tilt,
    targetTilt: tilt,
    velocityTilt: 0,
    isDown: false,
    lastX: 0,
    lastY: 0,
    dim: 0,
    introRadiusMul: INTRO_START_RADIUS / ringSize,
    introRadiusBaked: false,
  });

  const expandTl = React.useRef<gsap.core.Timeline | null>(null);
  const expandMetaRef = React.useRef<{
    card: HTMLButtonElement;
    hero: HTMLDivElement;
  } | null>(null);
  const closingRef = React.useRef(false);
  const introTweens = React.useRef<{ rot?: gsap.core.Tween }>({});
  const introFinishedRef = React.useRef(false);
  const activeRef = React.useRef(active);

  React.useEffect(() => {
    activeRef.current = active;
  }, [active]);

  const resetExpandCard = () => {
    const meta = expandMetaRef.current;
    if (!meta) return;
    gsap.set(meta.hero, { clearProps: 'all' });
    meta.hero.style.opacity = '0';
    meta.card.style.zIndex = '';
    meta.card.style.opacity = '1';
    meta.card.style.filter = 'none';
    expandMetaRef.current = null;
  };

  const interruptIntroRotation = () => {
    introTweens.current.rot?.kill();
    introTweens.current.rot = undefined;
  };

  React.useEffect(() => {
    physics.current.targetTilt = tilt;
  }, [tilt]);

  React.useEffect(() => {
    cardsRef.current.length = tiles.length;
  }, [tiles]);

  React.useEffect(() => {
    if (!physics.current.introRadiusBaked) return;
    cardsRef.current.forEach((card, i) => {
      const tile = tiles[i];
      if (!card || !tile) return;
      card.style.transform = `rotateY(${tile.angle}deg) translateZ(${tile.radius}px) translateY(${tile.rowY}px)`;
    });
  }, [tiles]);

  React.useLayoutEffect(() => {
    if (phase !== 'intro') return;

    introFinishedRef.current = false;
    const p = physics.current;
    p.rotation = -360;
    p.targetRotation = -360;
    p.velocity = 0;
    p.introRadiusMul = INTRO_START_RADIUS / ringSize;
    p.introRadiusBaked = false;

    cardsRef.current.forEach((card) => {
      card?.querySelectorAll<HTMLElement>('[data-curve-seg]').forEach((seg) => {
        seg.style.opacity = '0';
      });
    });

    let ctx: gsap.Context | undefined;
    let frame = 0;
    const ROT_DURATION = 2.8;

    const runIntro = () => {
      const cards = cardsRef.current.filter(Boolean) as HTMLButtonElement[];
      const segCount = cards.reduce(
        (n, c) => n + c.querySelectorAll('[data-curve-seg]').length,
        0
      );

      if (segCount < cards.length * SEGMENTS && cards.length > 0) {
        frame = requestAnimationFrame(runIntro);
        return;
      }

      const finishIntro = () => {
        if (introFinishedRef.current) return;
        introFinishedRef.current = true;

        introTweens.current.rot?.kill();
        introTweens.current.rot = undefined;
        gsap.killTweensOf(p);

        p.rotation = 0;
        p.targetRotation = 0;
        p.velocity = 0;
        p.introRadiusMul = 1;
        p.introRadiusBaked = true;

        cards.forEach((card, i) => {
          const tile = tiles[i];
          if (!card || !tile) return;
          card.style.transform = `rotateY(${tile.angle}deg) translateZ(${tile.radius}px) translateY(${tile.rowY}px)`;
        });
        setPhase('ready');
      };

      ctx = gsap.context(() => {
        const introTl = gsap.timeline({ delay: 0.1 });
        cards.forEach((card, tileIndex) => {
          const segs = card.querySelectorAll('[data-curve-seg]');
          introTl.to(
            segs,
            { opacity: 1, duration: 0.42, ease: 'power2.out' },
            tileIndex * 0.028
          );
        });
        introTweens.current.rot = gsap.to(p, {
          targetRotation: 0,
          duration: ROT_DURATION,
          ease: 'power3.out',
        });
        gsap.to(p, {
          introRadiusMul: 1,
          duration: 2.4,
          ease: 'power2.out',
        });
        const photoEnd = 0.1 + Math.max(0, (cards.length - 1) * 0.028) + 0.42;
        gsap.delayedCall(Math.max(photoEnd, ROT_DURATION), finishIntro);
      });
    };

    frame = requestAnimationFrame(runIntro);

    return () => {
      cancelAnimationFrame(frame);
      if (!introFinishedRef.current) ctx?.revert();
    };
  }, [phase, tiles, ringSize]);

  React.useEffect(() => {
    const el = rootRef.current;
    if (!el) return;
    const onWheelNative = (e: WheelEvent) => {
      if (activeRef.current) return;
      e.preventDefault();
      interruptIntroRotation();
      const d = (e.deltaY + e.deltaX) * 0.05;
      physics.current.targetRotation += d;
      physics.current.velocity = d * 0.12;
    };
    el.addEventListener('wheel', onWheelNative, { passive: false });
    return () => el.removeEventListener('wheel', onWheelNative);
  }, []);

  React.useEffect(() => {
    if (phase === 'loader') return;

    let frame: number;
    let peTick = 0;
    const loop = () => {
      const p = physics.current;

      const activeTile = active?.tileIndex ?? -1;

      const dimming = active && !closingRef.current;

      if (!active || closingRef.current) {
        if (!p.isDown && !active) {
          p.targetRotation += p.velocity;
          p.targetTilt += p.velocityTilt;
          p.velocity *= 0.95;
          p.velocityTilt *= 0.9;
        }
        const dimRate = closingRef.current ? 0.2 : 0.1;
        p.dim += (0 - p.dim) * dimRate;
      } else {
        p.velocity = 0;
        p.velocityTilt = 0;
        p.dim += (1 - p.dim) * 0.12;
      }

      p.targetTilt = clamp(p.targetTilt, -44, 26);
      if (!active || closingRef.current) {
        p.rotation += (p.targetRotation - p.rotation) * 0.09;
        p.tilt += (p.targetTilt - p.tilt) * 0.09;
      }

      if (ringRef.current) {
        ringRef.current.style.transform = `rotateX(${p.tilt}deg) rotateY(${p.rotation}deg)`;
      }
      if (wrapperRef.current) {
        wrapperRef.current.style.transform = `scale(${zoom})`;
        wrapperRef.current.style.opacity = '1';
      }

      if (!p.introRadiusBaked) {
        const mul = p.introRadiusMul;
        cardsRef.current.forEach((card, i) => {
          const tile = tiles[i];
          if (!card || !tile) return;
          card.style.transform = `rotateY(${tile.angle}deg) translateZ(${tile.radius * mul}px) translateY(${tile.rowY}px)`;
        });
      }

      if (peTick % 4 === 0) {
        const rot = p.rotation;
        const canClick = !active;
        cardsRef.current.forEach((card, i) => {
          const tile = tiles[i];
          if (!card || !tile) return;

          if (i === activeTile) {
            card.style.pointerEvents = 'none';
            return;
          }

          const world = ((rot + tile.angle) * Math.PI) / 180;
          const front = Math.cos(world);
          card.style.pointerEvents = front > 0.3 && canClick ? 'auto' : 'none';

          if (dimming) {
            const fade = 1 - p.dim * 0.9;
            card.style.opacity = (
              fade * mapRange(front, -1, 1, 0.12, 1)
            ).toString();
            card.style.filter = p.dim > 0.02 ? `blur(${p.dim * 8}px)` : 'none';
          } else {
            card.style.opacity = '1';
            card.style.filter = 'none';
          }
        });
      }
      peTick++;

      frame = requestAnimationFrame(loop);
    };
    frame = requestAnimationFrame(loop);
    return () => cancelAnimationFrame(frame);
  }, [tiles, zoom, active, phase, tilt]);

  const onDown = (e: React.PointerEvent) => {
    if (active) return;
    interruptIntroRotation();
    physics.current.isDown = true;
    physics.current.lastX = e.clientX;
    physics.current.lastY = e.clientY;
    physics.current.velocity = 0;
    physics.current.velocityTilt = 0;
  };

  const onMove = (e: React.PointerEvent) => {
    const p = physics.current;
    if (!p.isDown || active) return;
    const dx = e.clientX - p.lastX;
    const dy = e.clientY - p.lastY;
    p.velocity = dx * 0.18;
    p.velocityTilt = -dy * 0.06;
    p.targetRotation += p.velocity;
    p.targetTilt += p.velocityTilt;
    p.lastX = e.clientX;
    p.lastY = e.clientY;
  };

  const onUp = () => {
    physics.current.isDown = false;
  };

  const openProject = (
    project: (typeof projects)[number],
    tileIndex: number
  ) => {
    if (active) return;
    setActive({ project, tileIndex });
  };

  const closeProject = () => {
    const meta = expandMetaRef.current;
    if (!active || !meta) {
      setActive(null);
      return;
    }

    closingRef.current = true;
    gsap.to(physics.current, { dim: 0, duration: 0.75, ease: 'power2.out' });
    expandTl.current?.kill();

    const isMobile = (rootRef.current?.clientWidth ?? 1000) < 768;
    expandTl.current = gsap.timeline({
      onComplete: () => {
        resetExpandCard();
        expandTl.current = null;
        closingRef.current = false;
        setActive(null);
      },
    });

    const rootRect = rootRef.current!.getBoundingClientRect();
    const cardRect = meta.card.getBoundingClientRect();
    const toX = cardRect.left - rootRect.left;
    const toY = cardRect.top - rootRect.top;
    const toW = cardRect.width;
    const toH = cardRect.height;

    expandTl.current
      .to(
        [contentRef.current, detailPanelRef.current],
        {
          opacity: 0,
          y: isMobile ? 16 : 0,
          x: isMobile ? 0 : 20,
          duration: 0.28,
          ease: 'power2.in',
        },
        0
      )
      .to(
        meta.hero,
        {
          left: toX,
          top: toY,
          width: toW,
          height: toH,
          opacity: 0,
          duration: 0.85,
          ease: 'power3.inOut',
        },
        0
      )
      .to(meta.card, { opacity: 1, duration: 0.3, ease: 'power2.out' }, 0.55);
  };

  React.useEffect(() => {
    const onKey = (e: KeyboardEvent) => {
      if (e.key === 'Escape' && active) closeProject();
    };
    window.addEventListener('keydown', onKey);
    return () => window.removeEventListener('keydown', onKey);
    // eslint-disable-next-line react-hooks/exhaustive-deps
  }, [active]);

  React.useLayoutEffect(() => {
    if (!active || !rootRef.current || !heroRef.current) return;
    const card = cardsRef.current[active.tileIndex];
    const tile = tiles[active.tileIndex];
    if (!card || !tile) return;

    closingRef.current = false;
    const p = physics.current;
    const hero = heroRef.current;
    const rootRect = rootRef.current.getBoundingClientRect();
    const isMobile = rootRect.width < 768;
    const cardRect = card.getBoundingClientRect();
    const startX = cardRect.left - rootRect.left;
    const startY = cardRect.top - rootRect.top;
    const startW = cardRect.width;
    const startH = cardRect.height;
    const end = computeHeroRect(rootRect, tile.width / tile.height, isMobile);
    const faceRot = nearestRotation(p.rotation, -tile.angle);

    expandMetaRef.current = { card, hero };

    gsap.set(hero, {
      left: startX,
      top: startY,
      width: startW,
      height: startH,
      opacity: 0,
    });
    card.style.opacity = '1';
    card.style.zIndex = '120';

    expandTl.current?.kill();
    expandTl.current = gsap.timeline();

    expandTl.current.to(
      p,
      {
        targetRotation: faceRot,
        rotation: faceRot,
        duration: 0.85,
        ease: 'power3.inOut',
      },
      0
    );

    expandTl.current.to(
      hero,
      { opacity: 1, duration: 0.38, ease: 'power2.inOut' },
      0
    );
    expandTl.current.to(
      card,
      { opacity: 0, duration: 0.38, ease: 'power2.inOut' },
      0
    );

    expandTl.current.to(
      hero,
      {
        left: end.x,
        top: end.y,
        width: end.w,
        height: end.h,
        duration: 0.92,
        ease: 'power3.inOut',
      },
      0.2
    );

    expandTl.current.fromTo(
      contentRef.current,
      { opacity: 0, y: isMobile ? 20 : 0 },
      { opacity: 1, y: 0, duration: 0.65, ease: 'power2.out' },
      0.42
    );

    expandTl.current.fromTo(
      detailPanelRef.current,
      { opacity: 0, scale: 0.98 },
      { opacity: 1, scale: 1, duration: 0.55, ease: 'power2.out' },
      0.48
    );

    // eslint-disable-next-line react-hooks/exhaustive-deps
  }, [active]);

  return (
    <div
      ref={rootRef}
      className={cn(
        'relative w-full overflow-hidden select-none font-sans bg-zinc-50 dark:bg-[#09090b] text-zinc-950 dark:text-zinc-50',
        embedded
          ? 'h-[650px] rounded-xl border border-zinc-200 dark:border-zinc-800'
          : 'h-screen min-h-[700px]',
        className
      )}
      style={{
        backgroundColor: t.bg,
        color: t.text,
        touchAction: 'none',
        height: embedded ? undefined : height,
      }}
      onPointerDown={onDown}
      onPointerMove={onMove}
      onPointerUp={onUp}
      onPointerLeave={onUp}
      {...props}
    >
      {/* Monochromatic minimalist background gradient and grid lines */}
      <div className="absolute inset-0 pointer-events-none overflow-hidden">
        <div
          className="absolute inset-0"
          style={{
            background: isDark
              ? `linear-gradient(180deg, #09090b 0%, #18181b 100%)`
              : `linear-gradient(180deg, #f4f4f5 0%, #fafafa 100%)`,
          }}
        />
        <div
          className="absolute inset-0 opacity-[0.015] dark:opacity-[0.03]"
          style={{
            backgroundImage: `radial-gradient(circle, ${isDark ? '#ffffff' : '#000000'} 1px, transparent 1px)`,
            backgroundSize: '32px 32px',
          }}
        />
      </div>

      {/* Minimalist Top-left header info */}
      {!embedded && !active && (
        <div
          className={cn(
            'absolute top-6 left-6 z-30 pointer-events-none transition-opacity duration-500',
            active ? 'opacity-0' : 'opacity-100'
          )}
        >
          <h1 className="text-xs font-semibold tracking-[0.25em] uppercase text-zinc-400 dark:text-zinc-500">
            Archive
          </h1>
        </div>
      )}

      {phase === 'loader' && (
        <RingLoader
          stroke={loaderStroke}
          bg={t.bg}
          onComplete={() => setPhase('intro')}
        />
      )}

      {/* 3D stage */}
      {phase !== 'loader' && (
        <div
          className={cn(
            'absolute inset-0 flex items-center justify-center',
            active ? 'z-30' : 'z-10'
          )}
          style={{ perspective: `${perspective}px` }}
        >
          <div
            ref={wrapperRef}
            style={{ transformStyle: 'preserve-3d', willChange: 'transform' }}
          >
            <div
              ref={ringRef}
              className="relative"
              style={{
                transformStyle: 'preserve-3d',
                willChange: 'transform',
                transform: `rotateX(${tilt}deg) rotateY(-360deg)`,
              }}
            >
              {tiles.map((tile, i) => (
                <button
                  key={tile.key}
                  ref={(el) => {
                    cardsRef.current[i] = el;
                  }}
                  onClick={(e) => {
                    e.stopPropagation();
                    openProject(tile.project, i);
                  }}
                  className="absolute top-1/2 left-1/2 focus-visible:outline-none focus-visible:ring-2 cursor-pointer"
                  style={{
                    width: tile.width,
                    height: tile.height,
                    marginLeft: -tile.width / 2,
                    marginTop: -tile.height / 2,
                    transformStyle: 'preserve-3d',
                    willChange: 'transform',
                    transform: `rotateY(${tile.angle}deg) translateZ(${tile.radius * (INTRO_START_RADIUS / ringSize)}px) translateY(${tile.rowY}px)`,
                  }}
                  aria-label={`View ${tile.project.title}`}
                >
                  <div
                    className="absolute inset-0"
                    style={{ transformStyle: 'preserve-3d' }}
                  >
                    <CurvedSurface
                      width={tile.width}
                      height={tile.height}
                      image={tile.project.image}
                      bend={tile.bend}
                      focalX={tile.focalX}
                      focalY={tile.focalY}
                      lit={introLit}
                    />
                  </div>
                </button>
              ))}
            </div>
          </div>
        </div>
      )}

      {active && (
        <>
          <div
            className="absolute inset-0 z-20 pointer-events-auto cursor-pointer"
            onClick={closeProject}
            aria-hidden
          />

          {/* Screen-space hero */}
          <div
            ref={heroRef}
            className="absolute z-[35] overflow-hidden pointer-events-none"
            style={{ opacity: 0 }}
          >
            <img
              src={active.project.image}
              alt=""
              draggable={false}
              decoding="async"
              className="w-full h-full"
              style={{
                objectFit: 'cover',
                objectPosition: `${Math.round((tiles[active.tileIndex]?.focalX ?? 0.5) * 100)}% ${Math.round((tiles[active.tileIndex]?.focalY ?? 0.5) * 100)}%`,
              }}
            />
          </div>

          <div
            ref={contentRef}
            className="absolute inset-0 z-40 flex items-end md:items-center justify-center pointer-events-none p-5 md:p-8"
          >
            <div className="w-full max-w-[1500px] mx-auto min-h-full flex flex-col justify-end md:min-h-0 md:flex-row md:items-center md:justify-end gap-6 md:gap-10 pointer-events-none">
              <div
                ref={detailPanelRef}
                className="relative w-full md:w-[420px] md:shrink-0 pointer-events-auto rounded-2xl border overflow-hidden md:ml-auto bg-white dark:bg-zinc-950 border-zinc-200 dark:border-zinc-800 shadow-sm"
                onClick={(e) => e.stopPropagation()}
              >
                <div className="relative p-7 md:p-8">
                  <div className="flex items-center gap-3 mb-5">
                    <span className="px-2.5 py-0.5 text-[9px] font-semibold tracking-wider uppercase rounded-md border border-zinc-200 dark:border-zinc-800 text-zinc-500 dark:text-zinc-400 bg-zinc-50 dark:bg-zinc-900">
                      {active.project.category}
                    </span>
                    <span className="text-xs font-mono tracking-widest text-zinc-400 dark:text-zinc-500">
                      {active.project.year}
                    </span>
                  </div>

                  <h2 className="text-2xl font-semibold mb-4 tracking-tight leading-snug text-zinc-950 dark:text-zinc-50">
                    {active.project.title}
                  </h2>

                  <p className="text-[14px] mb-8 leading-relaxed max-w-sm text-zinc-500 dark:text-zinc-400">
                    {active.project.desc}
                  </p>

                  <div className="grid grid-cols-2 gap-6 mb-8 pb-7 border-b border-zinc-150 dark:border-zinc-900">
                    <div>
                      <p className="text-[9px] uppercase tracking-wider text-zinc-400 dark:text-zinc-500 mb-1">
                        Client
                      </p>
                      <p className="text-xs font-medium text-zinc-800 dark:text-zinc-200">
                        {active.project.client}
                      </p>
                    </div>
                    <div>
                      <p className="text-[9px] uppercase tracking-wider text-zinc-400 dark:text-zinc-500 mb-1">
                        Archive Ref
                      </p>
                      <p className="text-xs font-mono font-medium text-zinc-800 dark:text-zinc-200">
                        {(
                          projects.findIndex(
                            (p) => p.title === active.project.title
                          ) + 1
                        )
                          .toString()
                          .padStart(3, '0')}
                      </p>
                    </div>
                  </div>

                  <div className="flex flex-wrap items-center gap-3">
                    <button className="inline-flex items-center gap-2 px-5 py-2.5 rounded-md text-xs font-semibold border transition-all hover:bg-zinc-900 hover:text-zinc-50 dark:hover:bg-zinc-50 dark:hover:text-zinc-955 border-zinc-200 dark:border-zinc-800 text-zinc-700 dark:text-zinc-300 bg-transparent cursor-pointer">
                      Explore Case Study
                      <svg
                        width="12"
                        height="12"
                        viewBox="0 0 24 24"
                        fill="none"
                        stroke="currentColor"
                        strokeWidth="2.5"
                      >
                        <path d="M5 12h14M12 5l7 7-7 7" />
                      </svg>
                    </button>
                  </div>
                </div>
              </div>
            </div>
          </div>
        </>
      )}
    </div>
  );
}

Props

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